League Draw Times:
- Ladies – Mondays 7:30 pm
- Men’s – Tuesdays 6:00 pm and 8:15 pm
- Mixed – Wednesdays 6:00 pm and 8:15 pm
- Open – Thursdays 6:00 pm and 8:15 pm
- Normal OCA Rules of play apply.
- League games are 8 ends or 2 hours in duration; league games cannot run over the
- No team shall start an end with less than 10 minutes remaining in the 2 hour
allotted game time. (i.e. start 6:00 pm no end shall commence after 7:50)
- There will be a 15 minute ice maintenance period between draws.
- There will be no tie breakers in league games; scoring 2 points for a win and 1
point for a tie.
- Score sheets must be completed and placed in the scoring envelope to have scores
- During playoffs, the 10 minute time limit is removed. All games will be 8 ends
and a tie is broken by a full extra end towards the glass.
- League members can spare unlimited games within their league.
- Paid members may spare for other leagues to a maximum of 5 games combined
with no additional cost (After 5 games normal spare fees apply).
- Non-member spares can play a maximum of 5 games per year (Non-member
spares are not permitted to play during play-offs).
- Spares can play an unlimited number of games, including play-offs by purchasing
a Spares Membership for $80.00 (Normal per game spares fees still apply and
spares cannot be listed as team members).
- For league play, non-members can spare but MUST pay the prescribed spare fee
at the bar prior to commencement of the game; it is the skip’s responsibility to
ensure non-members pay and sign-in.
- Spare Fees are $13.00 per game
- Regardless of the type of spare, all spares are to register with the bar prior to
beginning of a draw (Tracking the number of games spared will be maintained by
- A team must play with at least 2 roster members.
- Players must alternate female and male in Mixed League play.
- During regular season play a spare can only play up to the position being
replaced, and during play-offs spares may only play lead or second. Further to this
in the Mixed League the Male/Female rotation takes priority. (Special cases can
be addressed by the league convenor; advanced notice is required so that the
opposing skip can be informed).
Rules and Updates
- Cancellation of a game requires 24 hours’ notice to the opposing team skip. If 24
hours’ notice is not provided, the cancelling team takes an automatic loss. Ice
maintenance & inclement weather are exempt from the 24 hour notice.
- In the event that games are cancelled due to weather or ice conditions and the
games cannot be rescheduled, each affected team will be given 1 point for a tie.
- If an original game has been mutually rescheduled and then cancelled, the team
that cancelled the rescheduled game takes the loss if the game cannot be
- Make-up games must be played within 2 weeks prior to the end of the regular
season. If the game cannot be rescheduled within the required time, the team that
cancelled takes a loss.
- Each league champion will represent Garrison at the City Championships.
- It is the skip’s responsibility to ensure play is kept to 15 minutes per end; slow
play can be addressed to the league co-ordinator and if the team continues to play
slow, the Rules Chairperson will speak with the team concerned.
- The four-rock rule applies, which states that any opponent’s rock cannot be
removed from play in the Free Guard Zone until the fifth shot of the end.
- The rules allow either team to remove their own stones from the Free Guard Zone
at any time.
- The throwing hand must be clearly free of the handle before the front edge of the
rock reaches the front edge of the near hog-line.
- Be dressed, ready to go on the ice and commence your game at the scheduled
- Always be ready in the hack when it’s your turn to throw.
- This will greatly assist teams in completing 8 Ends within the specified time limit.
- The sweepers should wait between the ‘Hog lines’ when the opponent is throwing.
Stay still and as far as possible to the side of the ice when it is the opponent’s turn
- Be considerate of new curlers – remember they are learning a lot of rules in a very
- The winning team offers to buy a drink for their opponents and then the losing
team returns the offer.