Curling Ice Numbering System
During a game, sweepers might call out numbers. These numbers indicate how far the sweepers think the rock in play will travel. This system has been around for a number of years and is often attributed to the Randy Ferbey rink since they were the first major team to use the system, but it is not known whose idea it originally was. 1 to 3 indicates a rock in the free guard zone, 4 to 6 the rings in front of the tee line, 7 being on the button, and 8 to 10 the rings behind the tee line. Sometimes, 11 is used to indicate a stone thrown so that it passes through the house and out of play. With this system, the sweepers can communicate more effectively to the skip where they think the stone will end up and if sweeping is required or not. The skip can also utilize it to better tell the deliverer how hard to throw the rock.
Your skip just called for a normal takeout – what weight do they want?
One of the misunderstood aspects of curling is what weight should you be throwing for the shot that has been called? To help you understand here are some definitions.
Weight – The amount of force the rock is delivered with. More weight makes the rock travel faster and farther.
Back House – Throwing the rock just hard enough for it to travel to the back of the house.
Board (Bumper) Weight – Throwing the rock just hard enough to reach the back board.
Control Weight – A takeout shot that is slow enough that the sweepers can have relative control over its curl; faster than board weight, but less than normal takeout weight.
Draw Weight – Delivery speed required for the rock to come to rest in the house.
Freeze – Precise draw weight were the delivered stone comes to rest just in front of a stationary stone.
Guard – A shot that is intended to stop in front of the house.
Hack Weight – Throwing the rock just hard enough to reach the hack.
Normal Hit – Is used to describe the weight a team has decided on as the hit weight that all players will throw unless otherwise called.
Peel – A take-out shot thrown with much more weight than a normal hit.
Takeout Weight (Hit Weight) – The amount of force required for the delivered rock to remove a stationary rock from play.
Up-normal (Up–weight) – more weight than a normal hit, but less than peel.